Adze of Annam (Bigby Presents: Glory of the Giants)

artifact · Melee Weapon 2014 · Requires Attunement

This massive adze is said to have been wielded by All-Father Annam, not as a weapon but as the tool he used to shape the various worlds of the Material Plane eons ago.

Random Properties

The adze has the following random properties, determined by rolling on the appropriate table in the Dungeon Master's Guide:

  • 2 Artifact Properties; Minor Beneficial Properties properties
  • 1 Artifact Properties; Major Beneficial Properties property
  • 2 Artifact Properties; Minor Detrimental Properties properties

Magic Weapon

When a creature attunes to the adze, the artifact magically adjusts its size so that creature can wield it as a greataxe. The adze is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. On a hit, the adze deals an additional 3d12 force damage. It also deals double damage to objects and structures.

Divine Mattock

As an action, you can call upon the might of the All-Father and use the adze to cast move earth or fabricate. Once this property is used, it can't be used again until the next dawn.

Heavy

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.

Two-Handed

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.