Antimatter Rifle of Certain Death (Explorer's Guide to Wildemount)

rare · Ranged Weapon 2024

When you damage a creature with an attack using this magic weapon, the target can't regain hit points until the start of your next turn.

Range

A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have Disadvantage on the attack roll. You can't attack a target beyond the long range.

Ammunition

Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion.

Reload

You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a Bonus Action.

Two-Handed

A Two-Handed weapon requires two hands when you attack with it.

Mastery: Sap

If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.