This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards.
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.
The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.
| 1d34 | Illusion |
|---|---|
Ace of hearts |
adult red dragon |
King of hearts |
Knight and four guard |
Queen of hearts |
Succubus |
Jack of hearts |
Druid |
Ten of hearts |
Cloud giant |
Nine of hearts |
Ettin |
Eight of hearts |
Bugbear |
Two of hearts |
Goblin |
Ace of diamonds |
Beholder |
King of diamonds |
Archmage and mage apprentice |
Queen of diamonds |
Night hag |
Jack of diamonds |
Assassin |
Ten of diamonds |
Fire giant |
Nine of diamonds |
oni |
Eight of diamonds |
Gnoll |
Two of diamonds |
Kobold |
Ace of spades |
Lich |
King of spades |
Priest and two acolyte |
Queen of spades |
Medusa |
Jack of spades |
Veteran |
Ten of spades |
Frost giant |
Nine of spades |
Troll |
Eight of spades |
Hobgoblin |
Two of spades |
Goblin |
Ace of clubs |
Iron golem |
King of clubs |
Bandit captain and three bandit |
Queen of clubs |
Erinyes |
Jack of clubs |
Berserker |
Ten of clubs |
Hill giant |
Nine of clubs |
Ogre |
Eight of clubs |
Orc |
Two of clubs |
Kobold |
jokers (2) |
You (the deck's owner) |
This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing 1d20 - 1 cards.
The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a Magic action to move it anywhere within 30 feet of its card.
Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a Study action to visually inspect the illusory creature identifies it as an illusion with a successful DC 15 Intelligence (Investigation) check. The illusion lasts until its card is moved or the illusion is dispelled (using a Dispel Magic spell or a similar effect). When the illusion ends, the image on its card disappears, and that card can't be used again.
| 1d100 | Illusion |
|---|---|
| 01-03 | Adult Red Dragon |
| 04-06 | Archmage |
| 07-09 | Assassin |
| 10-12 | Bandit Captain |
| 13-15 | Beholder |
| 16-18 | Berserker |
| 19-21 | Bugbear Warrior |
| 22-24 | Cloud Giant |
| 25-27 | Druid |
| 28-30 | Erinyes |
| 31-33 | Ettin |
| 34-36 | Fire Giant |
| 37-39 | Frost Giant |
| 40-42 | Gnoll Warrior |
| 43-45 | Goblin Warrior |
| 46-48 | Guardian Naga |
| 49-51 | Hill Giant |
| 52-54 | Hobgoblin Warrior |
| 55-57 | Incubus |
| 58-60 | Iron Golem |
| 61-63 | Knight |
| 64-66 | Kobold Warrior |
| 67-69 | Lich |
| 70-72 | Medusa |
| 73-75 | Night Hag |
| 76-78 | Ogre |
| 79-81 | Oni |
| 82-84 | Priest |
| 85-87 | Succubus |
| 88-90 | Troll |
| 91-93 | Warrior Veteran |
| 94-96 | Wyvern |
| 97-00 | The card drawer |