Drow +1 Weapon
(2014 Monster Manual)
unknown (magic)
· Generic Variant 2014
You have a +1 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.
Base items
This item variant can be applied to the following base items:
- Antimatter Rifle (Drow +1 Antimatter Rifle)
- Automatic Rifle (Drow +1 Automatic Rifle)
- Battleaxe (Drow +1 Battleaxe)
- Blowgun (Drow +1 Blowgun)
- Club (Drow +1 Club)
- Dagger (Drow +1 Dagger)
- Dart (Drow +1 Dart)
- Double-Bladed Scimitar (Drow +1 Double-Bladed Scimitar)
- Flail (Drow +1 Flail)
- Glaive (Drow +1 Glaive)
- Greataxe (Drow +1 Greataxe)
- Greatclub (Drow +1 Greatclub)
- Greatsword (Drow +1 Greatsword)
- Halberd (Drow +1 Halberd)
- Hand Crossbow (Drow +1 Hand Crossbow)
- Handaxe (Drow +1 Handaxe)
- Heavy Crossbow (Drow +1 Heavy Crossbow)
- Hooked Shortspear (Drow +1 Hooked Shortspear)
- Hoopak (Drow +1 Hoopak)
- Hunting Rifle (Drow +1 Hunting Rifle)
- Javelin (Drow +1 Javelin)
- Lance (Drow +1 Lance)
- Laser Pistol (Drow +1 Laser Pistol)
- Laser Rifle (Drow +1 Laser Rifle)
- Light Crossbow (Drow +1 Light Crossbow)
- Light Hammer (Drow +1 Light Hammer)
- Light Repeating Crossbow (Drow +1 Light Repeating Crossbow)
- Longbow (Drow +1 Longbow)
- Longsword (Drow +1 Longsword)
- Mace (Drow +1 Mace)
- Maul (Drow +1 Maul)
- Morningstar (Drow +1 Morningstar)
- Musket (Drow +1 Musket)
- Pike (Drow +1 Pike)
- Pistol (Drow +1 Pistol)
- Quarterstaff (Drow +1 Quarterstaff)
- Rapier (Drow +1 Rapier)
- Revolver (Drow +1 Revolver)
- Scimitar (Drow +1 Scimitar)
- Semiautomatic Pistol (Drow +1 Semiautomatic Pistol)
- Shortbow (Drow +1 Shortbow)
- Shortsword (Drow +1 Shortsword)
- Shotgun (Drow +1 Shotgun)
- Sickle (Drow +1 Sickle)
- Sling (Drow +1 Sling)
- Spear (Drow +1 Spear)
- Trident (Drow +1 Trident)
- War Pick (Drow +1 War Pick)
- Warhammer (Drow +1 Warhammer)
- Whip (Drow +1 Whip)
- Yklwa (Drow +1 Yklwa)