Drow +2 Weapon
(2014 Monster Manual)
unknown (magic)
· Generic Variant 2014
You have a +2 bonus to attack and damage rolls made with this weapon. This weapon loses its enchantment bonus permanently if it is exposed to sunlight for 1 hour or longer.
Base items
This item variant can be applied to the following base items:
- Antimatter Rifle (Drow +2 Antimatter Rifle)
- Automatic Rifle (Drow +2 Automatic Rifle)
- Battleaxe (Drow +2 Battleaxe)
- Blowgun (Drow +2 Blowgun)
- Club (Drow +2 Club)
- Dagger (Drow +2 Dagger)
- Dart (Drow +2 Dart)
- Double-Bladed Scimitar (Drow +2 Double-Bladed Scimitar)
- Flail (Drow +2 Flail)
- Glaive (Drow +2 Glaive)
- Greataxe (Drow +2 Greataxe)
- Greatclub (Drow +2 Greatclub)
- Greatsword (Drow +2 Greatsword)
- Halberd (Drow +2 Halberd)
- Hand Crossbow (Drow +2 Hand Crossbow)
- Handaxe (Drow +2 Handaxe)
- Heavy Crossbow (Drow +2 Heavy Crossbow)
- Hooked Shortspear (Drow +2 Hooked Shortspear)
- Hoopak (Drow +2 Hoopak)
- Hunting Rifle (Drow +2 Hunting Rifle)
- Javelin (Drow +2 Javelin)
- Lance (Drow +2 Lance)
- Laser Pistol (Drow +2 Laser Pistol)
- Laser Rifle (Drow +2 Laser Rifle)
- Light Crossbow (Drow +2 Light Crossbow)
- Light Hammer (Drow +2 Light Hammer)
- Light Repeating Crossbow (Drow +2 Light Repeating Crossbow)
- Longbow (Drow +2 Longbow)
- Longsword (Drow +2 Longsword)
- Mace (Drow +2 Mace)
- Maul (Drow +2 Maul)
- Morningstar (Drow +2 Morningstar)
- Musket (Drow +2 Musket)
- Pike (Drow +2 Pike)
- Pistol (Drow +2 Pistol)
- Quarterstaff (Drow +2 Quarterstaff)
- Rapier (Drow +2 Rapier)
- Revolver (Drow +2 Revolver)
- Scimitar (Drow +2 Scimitar)
- Semiautomatic Pistol (Drow +2 Semiautomatic Pistol)
- Shortbow (Drow +2 Shortbow)
- Shortsword (Drow +2 Shortsword)
- Shotgun (Drow +2 Shotgun)
- Sickle (Drow +2 Sickle)
- Sling (Drow +2 Sling)
- Spear (Drow +2 Spear)
- Trident (Drow +2 Trident)
- War Pick (Drow +2 War Pick)
- Warhammer (Drow +2 Warhammer)
- Whip (Drow +2 Whip)
- Yklwa (Drow +2 Yklwa)