Holy Avenger Double-Bladed Scimitar (2014 Dungeon Masters Guide)

legendary · Melee Weapon 2014 · Requires Attunement by a paladin

The Double-Bladed Scimitar can be found in Eberron: Rising from the Last War, page 21.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Special

If you attack with a double-bladed scimitar as part of the Attack action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals 1d4 slashing damage on a hit, instead of 2d4.

Two-Handed

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


Holy Avenger Double-Bladed Scimitar (2024 Dungeon Masters Guide)

legendary · Melee Weapon 2014 · Requires Attunement by a paladin

The Double-Bladed Scimitar can be found in Eberron: Rising from the Last War, page 21.

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.

While you hold the drawn weapon, it creates a 10-foot Emanation [Area of Effect] originating from you. You and all creatures Friendly [Attitude] to you in the Emanation [Area of Effect] have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation [Area of Effect] increases to 30 feet.

Special

If you attack with a double-bladed scimitar as part of the Attack action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals 1d4 slashing damage on a hit, instead of 2d4.

Two-Handed

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.