Iron Flask (2014 Dungeon Masters Guide)

legendary · Wondrous Item

This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.

You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.

An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly.

d100 Contents
01-50 Empty
51 Arcanaloth
52 Cambion
53-54 Dao
55-57 Demon (type 1): barlgura, shadow demon, or vrock
58-60 Demon (type 2): chasme or hezrou
61-62 Demon (type 3): glabrezu or yochlol
63-64 Demon (type 4): nalfeshnee
65 Demon (type 5): marilith
66 Demon (type 6): balor or goristro
67 Deva
68-69 Devil (greater): horned devil, erinyes, ice devil, or pit fiend
70-72 Devil (lesser): imp, spined devil, bearded devil, barbed devil, chain devil, or bone devil
73-74 Djinni
75-76 Efreeti
77-78 Elemental (any)
79 Githyanki knight
80 Githzerai zerth
81-82 Invisible stalker
83-84 Marid
85-86 Mezzoloth
87-88 Night hag
89-90 Nycaloth
91 Planetar
92-93 Salamander
94-95 Slaad (any)
96 Solar
97-98 succubus
99 Ultroloth
00 Xorn

Iron Flask (2024 Dungeon Masters Guide)

legendary · Wondrous Item

While holding this brass-stoppered iron flask, you can take a Magic action to target a creature that you can see within 60 feet of yourself. If the flask is empty and the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has Advantage on the save. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't age and doesn't need to breathe, eat, or drink.

You can take a Magic action to remove the flask's stopper and release the creature in the flask. The creature then obeys your commands for 1 hour, understanding those commands even if it doesn't know the language in which the commands are given. If you issue no commands or give the creature a command that is likely to result in its death or imprisonment, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.

An Identify spell reveals if the flask contains a creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling on the following table (see the Monster Manual for the creature's stat block).

1d100 Contents
01-50 No creature
51 Arcanaloth
52-54 Bone Devil
55-56 Cambion
57-58 Dao
59 Deva
60-61 Djinni
62-63 Efreeti
64-65 Erinyes
66-67 Fomorian
68 Githyanki Knight
69 Githzerai Zerth
70-71 Glabrezu
72-74 Hezrou
75 Incubus
76-77 Invisible Stalker
78-79 Marid
80 Marilith
81-82 Mezzoloth
83-84 Nalfeshnee
85-86 Night Hag
87-88 Nycaloth
89 Planetar
90-91 Red Slaad
92-93 Salamander
94 Solar
95 Succubus
96 Ultroloth
97-99 Vrock
00 Xorn