+1 Ammunition (2014 Dungeon Masters Guide)

uncommon · Generic Variant 2014

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Base items

This item variant can be applied to the following base items:

  • Arrow (+1 Arrow)
  • Blowgun Needle (+1 Blowgun Needle)
  • Crossbow Bolt (+1 Crossbow Bolt)
  • Energy Cell (+1 Energy Cell)
  • Modern Bullet (+1 Modern Bullet)
  • Renaissance Bullet (+1 Renaissance Bullet)
  • Sling Bullet (+1 Sling Bullet)

+1 Ammunition (2024 Dungeon Masters Guide)

uncommon · Generic Variant 2024

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity (Magic Item Values by Rarity; Magic Item Rarities and Values).

Base items

This item variant can be applied to the following base items:

  • Arrow (+1 Arrow)
  • Bolt (+1 Bolt)
  • Energy Cell (+1 Energy Cell)
  • Firearm Bullet (+1 Firearm Bullet)
  • Needle (+1 Needle)
  • Sling Bullet (+1 Sling Bullet)