+1 Glaive (2014 Dungeon Masters Guide)

uncommon · Melee Weapon 2014

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Heavy

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.

Reach

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.

Two-Handed

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


+1 Glaive (2024 Dungeon Masters Guide)

uncommon · Melee Weapon 2024

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Heavy

You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.

Reach

A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attack with it.

Two-Handed

A Two-Handed weapon requires two hands when you attack with it.

Mastery: Graze

If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.