Forged of infernal iron and Hellfire through the help of Dispater, the Ranseur of Torture has been Belial's weapon of choice since he first became an archdevil.
It is so directly tied to him that one of his worshipped symbols is a two-pronged fork. The weapon never leaves his side, and he is a master at wielding it.
The Ranseur of Torture is a magic pike. You have a +3 bonus to attack and damage rolls made with this weapon, and it does 2d10 piercing damage instead of its regular damage. When you hit a good aligned creature with it, that creature takes an extra 1d10 necrotic damage.
The Ranseur of Torture has the following random properties:
Damage dealt by the Ranseur of Torture is particularly dangerous, as it can only be restored through magical means. Resting, food, and medicine won't restore hit points removed by the pike. If the damage goes untreated for 7 days, the missing hit points are permanently removed, and can be recovered only through casting a Regenerate or Wish spell on the victim.
If a creature with less than its full hit points is hit by this pike, the Ranseur of Torture deals 1d10 additional piercing damage. If a creature is killed by the pike, their soul is sent to Phlegethos and can be restored only through casting a Wish spell on the victim.
Each time a creature takes damage from the Ranseur of Torture, they must make a Constitution save, with a DC equaling the damage they took. On a failed save, their movement speed is reduced by 5 feet until the end of their next turn. This penalty stacks, though movement speed can't be reduced below 0.
Spellcasters damaged by the Ranseur of Torture have disadvantage on Constitution checks made to maintain concentration until the damage is healed. If a creature is concentration on a spell when damaged by the ranseur, their concentration is immediately ended.
Only through the written consent of both Dispater and Belial can the Ranseur of Torture be destroyed. If either or both of the archdevils are dead, then the new archdevil to take their mantle must give permission in their stead. The two writs must be wrapped around each of the prongs of the weapon, then the weapon must be tossed into the Pit of Flame. If performed successfully, the Hellfire briefly burns a different hue.
Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.