Carrying the power of Bane, this adamantine morningstar sports foot-long spikes and has a jagged blade on its pommel.
The Bloody End is a sentient lawful evil weapon with an Intelligence of 22, a Wisdom of 18, and a Charisma of 24. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common and Infernal.
A tyrannical pit fiend named Izeelzee lives within The Bloody End. The weapon boisterously pushes its wielder to subjugate others and to never back down from a challenge. If the wielder doesn't demand fealty from others, the weapon is happy to demand it on their behalf.
The morningstar grants the following benefits in its dormant state:
The Arms of the Betrayers advance in power in the same manner as the Vestiges of Divergence. In its dormant state, each of these artifacts has one Artifact Properties; Minor Beneficial Properties property and one Artifact Properties; Minor Detrimental Properties property. When the artifact attains an awakened state, it gains an additional Artifact Properties; Minor Beneficial Properties property and an additional Artifact Properties; Minor Detrimental Properties property. When the item reaches its exalted state, it gains a Artifact Properties; Major Beneficial Properties property. See "Artifact Properties" in chapter 7 of the Dungeon Master's Guide for more information.
This item is a Vestige of Divergence, see Vestiges of Divergence for more information.