Vicious Weapon
(2014 Dungeon Masters Guide)
rare
· Generic Variant 2014
When you roll a 20 with this magic weapon, the target takes an extra 7 damage of the weapon's type.
Note: According to the SRD, it is an extra 2d6 damage, although this is incorrect.
Base items
This item variant can be applied to the following base items:
- Antimatter Rifle (Vicious Antimatter Rifle)
- Automatic Pistol (Vicious Automatic Pistol)
- Automatic Rifle (Vicious Automatic Rifle)
- Battleaxe (Vicious Battleaxe)
- Blowgun (Vicious Blowgun)
- Club (Vicious Club)
- Dagger (Vicious Dagger)
- Dart (Vicious Dart)
- Double-Bladed Scimitar (Vicious Double-Bladed Scimitar)
- Flail (Vicious Flail)
- Glaive (Vicious Glaive)
- Greataxe (Vicious Greataxe)
- Greatclub (Vicious Greatclub)
- Greatsword (Vicious Greatsword)
- Halberd (Vicious Halberd)
- Hand Crossbow (Vicious Hand Crossbow)
- Handaxe (Vicious Handaxe)
- Heavy Crossbow (Vicious Heavy Crossbow)
- Hooked Shortspear (Vicious Hooked Shortspear)
- Hoopak (Vicious Hoopak)
- Hunting Rifle (Vicious Hunting Rifle)
- Javelin (Vicious Javelin)
- Lance (Vicious Lance)
- Laser Pistol (Vicious Laser Pistol)
- Laser Rifle (Vicious Laser Rifle)
- Light Crossbow (Vicious Light Crossbow)
- Light Hammer (Vicious Light Hammer)
- Light Repeating Crossbow (Vicious Light Repeating Crossbow)
- Longbow (Vicious Longbow)
- Longsword (Vicious Longsword)
- Mace (Vicious Mace)
- Maul (Vicious Maul)
- Morningstar (Vicious Morningstar)
- Musket (Vicious Musket)
- Pike (Vicious Pike)
- Pistol (Vicious Pistol)
- Quarterstaff (Vicious Quarterstaff)
- Rapier (Vicious Rapier)
- Revolver (Vicious Revolver)
- Scimitar (Vicious Scimitar)
- Shortbow (Vicious Shortbow)
- Shortsword (Vicious Shortsword)
- Shotgun (Vicious Shotgun)
- Sickle (Vicious Sickle)
- Sling (Vicious Sling)
- Spear (Vicious Spear)
- Trident (Vicious Trident)
- War Pick (Vicious War Pick)
- Warhammer (Vicious Warhammer)
- Whip (Vicious Whip)
- Yklwa (Vicious Yklwa)
Vicious Weapon
(2024 Dungeon Masters Guide)
rare
· Generic Variant 2024
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
Base items
This item variant can be applied to the following base items:
- Antimatter Rifle (Vicious Antimatter Rifle)
- Automatic Rifle (Vicious Automatic Rifle)
- Battleaxe (Vicious Battleaxe)
- Blowgun (Vicious Blowgun)
- Club (Vicious Club)
- Dagger (Vicious Dagger)
- Dart (Vicious Dart)
- Double-Bladed Scimitar (Vicious Double-Bladed Scimitar)
- Flail (Vicious Flail)
- Glaive (Vicious Glaive)
- Greataxe (Vicious Greataxe)
- Greatclub (Vicious Greatclub)
- Greatsword (Vicious Greatsword)
- Halberd (Vicious Halberd)
- Hand Crossbow (Vicious Hand Crossbow)
- Handaxe (Vicious Handaxe)
- Heavy Crossbow (Vicious Heavy Crossbow)
- Hooked Shortspear (Vicious Hooked Shortspear)
- Hoopak (Vicious Hoopak)
- Hunting Rifle (Vicious Hunting Rifle)
- Javelin (Vicious Javelin)
- Lance (Vicious Lance)
- Laser Pistol (Vicious Laser Pistol)
- Laser Rifle (Vicious Laser Rifle)
- Light Crossbow (Vicious Light Crossbow)
- Light Hammer (Vicious Light Hammer)
- Light Repeating Crossbow (Vicious Light Repeating Crossbow)
- Longbow (Vicious Longbow)
- Longsword (Vicious Longsword)
- Mace (Vicious Mace)
- Maul (Vicious Maul)
- Morningstar (Vicious Morningstar)
- Musket (Vicious Musket)
- Pike (Vicious Pike)
- Pistol (Vicious Pistol)
- Quarterstaff (Vicious Quarterstaff)
- Rapier (Vicious Rapier)
- Revolver (Vicious Revolver)
- Scimitar (Vicious Scimitar)
- Semiautomatic Pistol (Vicious Semiautomatic Pistol)
- Shortbow (Vicious Shortbow)
- Shortsword (Vicious Shortsword)
- Shotgun (Vicious Shotgun)
- Sickle (Vicious Sickle)
- Sling (Vicious Sling)
- Spear (Vicious Spear)
- Staff (Vicious Staff)
- Trident (Vicious Trident)
- War Pick (Vicious War Pick)
- Warhammer (Vicious Warhammer)
- Whip (Vicious Whip)
- Wooden Staff (Vicious Wooden Staff)
- Yklwa (Vicious Yklwa)