Large fiend (devil), Lawful Evil
| Armor Class | 22 (natural armor) |
|---|---|
| Hit Points | 337 (27d10 + 189) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 14 (+2) | 25 (+7) | 20 (+5) | 16 (+3) | 16 (+3) |
| Saving Throws | Int +12, Str +15 |
|---|---|
| Skills | Athletics +22, History +12, Insight +10, Intimidation +17, Perception +10, Survival +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | fire; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 20 |
| Languages | Celestial, Common, Draconic, Infernal, telepathy 120 ft. |
| Challenge | 22 |
Magical darkness doesn't impede Abigor's darkvision.
Abigor has advantage on saving throws against spells and other magical effects.
Abigor makes four attacks using its Warhammer, Throwing Hammer, or a combination of the two.
Melee Attack Roll: +15 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 3 (1d6) thunder damage.
Ranged Attack Roll: +15 to hit, range 30/60 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 3 (1d6) thunder damage. Hammers thrown this way fall and stick into the ground after hitting their target and a new hammer appears in Abigor's hand.
Abigor causes all its hammers left on the battlefield to bristle with thunderous energy, exploding outwards with a roar. All creatures within a 10-foot-radius sphere centered on each hammer must make a DC 22 Constitution saving throw. Targets take 26 (4d12) thunder damage on a failed save, or half as much damage on a successful one. If a creature is within multiple spheres, it must make the save multiple times, taking damage from each source.
Abigor makes a Throwing Hammer attack.
Abigor targets a hammer that it can see within 60 feet to let out a thunderous roar. Creatures within a 10-foot-radius sphere centered on the hammer must make a DC 22 Constitution saving throw, taking 26 (4d12) thunder damage on a failed save, or half as much damage on a successful one.