Abigor

(Chains of Asmodeus)

Large fiend (devil), Lawful Evil

Armor Class22 (natural armor)
Hit Points337 (27d10 + 189)
Speed30 ft.
STRDEXCONINTWISCHA
27 (+8) 14 (+2) 25 (+7) 20 (+5) 16 (+3) 16 (+3)
Saving ThrowsInt +12, Str +15
SkillsAthletics +22, History +12, Insight +10, Intimidation +17, Perception +10, Survival +10
Damage Vulnerabilities—
Damage Resistancescold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunitiesfire; poison
Condition Immunitiespoisoned
Sensesdarkvision 120 ft., passive Perception 20
LanguagesCelestial, Common, Draconic, Infernal, telepathy 120 ft.
Challenge22

Traits

Devil's Sight.

Magical darkness doesn't impede Abigor's darkvision.

Magic Resistance.

Abigor has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Abigor makes four attacks using its Warhammer, Throwing Hammer, or a combination of the two.

Warhammer.

Melee Attack Roll: +15 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 3 (1d6) thunder damage.

Throwing Hammer.

Ranged Attack Roll: +15 to hit, range 30/60 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 3 (1d6) thunder damage. Hammers thrown this way fall and stick into the ground after hitting their target and a new hammer appears in Abigor's hand.

Thunderous Slam (Recharge 5-6).

Abigor causes all its hammers left on the battlefield to bristle with thunderous energy, exploding outwards with a roar. All creatures within a 10-foot-radius sphere centered on each hammer must make a DC 22 Constitution saving throw. Targets take 26 (4d12) thunder damage on a failed save, or half as much damage on a successful one. If a creature is within multiple spheres, it must make the save multiple times, taking damage from each source.

Legendary Actions

Throw Hammer.

Abigor makes a Throwing Hammer attack.

Call Thunder (Costs 2 Actions).

Abigor targets a hammer that it can see within 60 feet to let out a thunderous roar. Creatures within a 10-foot-radius sphere centered on the hammer must make a DC 22 Constitution saving throw, taking 26 (4d12) thunder damage on a failed save, or half as much damage on a successful one.