Medium humanoid (wizard), Neutral
| Armor Class | 16 |
|---|---|
| Hit Points | 198 (36d8 + 36) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +15, History +10, Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | psychic |
| Condition Immunities | charmed |
| Senses | passive Perception 17 |
| Languages | Common plus five other languages |
| Challenge | 15 |
The archmage has Advantage on saving throws against spells and other magical effects.
The archmage makes three Arcane Burst attacks.
Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
cha DC 18, each creature in a 60-foot Cone [Area of Effect]. Failure: 45 (10d8) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the archmage's next turn, at which point it reappears in the space it left or in the nearest unoccupied space if that space is occupied. Success: Half damage only.
The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
At will: Arcane Lock, Detect Magic, Mage Armor (included in AC), Mage Hand, Prestidigitation
2 each/day: Fireball (level 7 version), Nondetection, Otiluke's Resilient Sphere
1 each/day: Mind Blank (cast before combat), Teleport
The archmage casts Dispel Magic or Globe of Invulnerability, using the same spellcasting ability as Spellcasting.
2/day: Dispel Magic, Globe of Invulnerability
The archmage casts Counterspell in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
3/day: Counterspell