Abjurer Wizard

(Mordenkainen's Fiendish Folio)

Medium humanoid, Any alignment

Armor Class12, 15 with mage armor
Hit Points104 (16d8 + 32)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 14 (+2) 14 (+2) 18 (+4) 12 (+1) 11 (+0)
Saving ThrowsInt +8, Wis +5
SkillsArcana +8, History +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
Languagesany four languages
Challenge9

Actions

Multiattack.

The abjurer makes three Arcane Burst attacks.

Arcane Burst.

Melee or Ranged Spell Attack Roll: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.

Force Blast.

Each creature in a 20-foot cube originating from the abjurer must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) force damage and is pushed up to 10 feet away from the abjurer. On a successful save, a creature takes half as much damage and isn't pushed.

Reactions

Arcane Ward (Recharge 4-6).

When the abjurer or a creature it can see within 30 feet of it takes damage, the abjurer magically creates a protective barrier around itself or the other creature. The barrier reduces the damage to the protected creature by 26 (4d10 + 4), to a minimum of 0, and then vanishes.

Spellcasting

The abjurer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):

At will: dancing lights, mage hand, message, prestidigitation

2 each/day: dispel magic, lightning bolt, mage armor

1 each/day: arcane lock, banishment, globe of invulnerability, invisibility, wall of force