Aboleth Spawn

(Critical Role: Call of the Netherdeep)

Medium aberration, Lawful Evil

Armor Class14 (natural armor)
Hit Points93 (11d8 + 44)
Speed30 ft., swim 30 ft.
STRDEXCONINTWISCHA
19 (+4) 11 (+0) 18 (+4) 7 (-2) 12 (+1) 9 (-1)
Saving Throws—
SkillsPerception +4
Damage Vulnerabilities—
Damage Resistancespsychic
Damage Immunities—
Condition Immunitiescharmed; frightened
Sensesdarkvision 120 ft., passive Perception 14
LanguagesCommon, Deep Speech, telepathy 60 ft.
Challenge5

Traits

Abolethic Vessel.

The spawn must obey its aboleth master.

Amphibious.

The spawn can breathe air and water.

Water Dependency.

The spawn takes 6 (1d12) acid damage every 10 minutes it goes without being immersed in water.

Actions

Multiattack.

The spawn makes one Spear attack, two Tentacle attacks, and one Psychic Lash attack.

Spear.

Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack.

Tentacle.

Melee Attack Roll: +7 to hit, reach 10 ft., one creature. Hit: The target is grappled (escape DC 14) and takes 9 (2d8) psychic damage at the start of each of its turns until the grapple ends. The spawn has four tentacles, each of which can grapple one creature.

Psychic Lash.

Ranged Spell Attack Roll: +7 to hit, range 120 ft., one creature. Hit: 18 (4d8) psychic damage.