Medium aberration, Lawful Evil
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 93 (11d8 + 44) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 18 (+4) | 7 (-2) | 12 (+1) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | psychic |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | darkvision 120 ft., passive Perception 14 |
| Languages | Common, Deep Speech, telepathy 60 ft. |
| Challenge | 5 |
The spawn must obey its aboleth master.
The spawn can breathe air and water.
The spawn takes 6 (1d12) acid damage every 10 minutes it goes without being immersed in water.
The spawn makes one Spear attack, two Tentacle attacks, and one Psychic Lash attack.
Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack.
Melee Attack Roll: +7 to hit, reach 10 ft., one creature. Hit: The target is grappled (escape DC 14) and takes 9 (2d8) psychic damage at the start of each of its turns until the grapple ends. The spawn has four tentacles, each of which can grapple one creature.
Ranged Spell Attack Roll: +7 to hit, range 120 ft., one creature. Hit: 18 (4d8) psychic damage.