Medium fiend (demon), Chaotic Evil
| Armor Class | 17 |
|---|---|
| Hit Points | 209 (22d8 + 110) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 22 (+6) | 20 (+5) | 17 (+3) | 18 (+4) | 15 (+2) |
| Saving Throws | Dex +11, Int +8, Str +8, Wis +9 |
|---|---|
| Skills | Acrobatics +11, Perception +9, Stealth +16 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | passive Perception 19 |
| Languages | Abyssal; telepathy 120 ft. |
| Challenge | 14 |
If the abveku dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
The abveku has Advantage on saving throws against spells and other magical effects.
The abveku makes four Scything Claw attacks and uses Mesmerizing Dance if available.
Melee Attack Roll: +11, reach 10 ft. Hit: 19 (3d8 + 6) Slashing damage.
wis DC 18, each creature within a 20-foot Emanation [Area of Effect] originating from the abveku. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Trigger: The abveku is hit by a melee attack roll. Response: The abveku adds 5 to its AC against that attack, possibly causing it to miss.