Abveku

(Unearthed Arcana Digital)

Medium fiend (demon), Chaotic Evil

Armor Class17
Hit Points209 (22d8 + 110)
Speed40 ft.
STRDEXCONINTWISCHA
16 (+3) 22 (+6) 20 (+5) 17 (+3) 18 (+4) 15 (+2)
Saving ThrowsDex +11, Int +8, Str +8, Wis +9
SkillsAcrobatics +11, Perception +9, Stealth +16
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensespassive Perception 19
LanguagesAbyssal; telepathy 120 ft.
Challenge14

Traits

Demonic Restoration.

If the abveku dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance.

The abveku has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The abveku makes four Scything Claw attacks and uses Mesmerizing Dance if available.

Scything Claw.

Melee Attack Roll: +11, reach 10 ft. Hit: 19 (3d8 + 6) Slashing damage.

Mesmerizing Dance (Recharge 5-6).

wis DC 18, each creature within a 20-foot Emanation [Area of Effect] originating from the abveku. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Reactions

Parry.

Trigger: The abveku is hit by a melee attack roll. Response: The abveku adds 5 to its AC against that attack, possibly causing it to miss.