Achaierai

(Minsc and Boo's Journal of Villainy)

Large monstrosity, Lawful Evil

Armor Class15 (natural armor)
Hit Points90 (12d10 + 24)
Speed50 ft.
STRDEXCONINTWISCHA
18 (+4) 14 (+2) 14 (+2) 10 (+0) 12 (+1) 14 (+2)
Saving Throws—
SkillsPerception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesInfernal
Challenge5

Traits

Magic Resistance.

The achaierai has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The achaierai makes two attacks with its Talons and one attack with its Beak.

Beak.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Talons.

Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Reactions

Defensive Cloud.

After taking damage the achaierai can use its reaction to release a cloud of poisonous gas in a 10-foot-radius. All creatures in the cloud take 7 (2d6) poison damage and must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned the target is confused as if from a confusion spell. At the end of its turns, the affected target can repeat the Constitution saving throw. If it succeeds the confusion ends. Achaierai are immune to the effects of this cloud.