Adult Emerald Dragon

(Fizban's Treasury of Dragons)

Huge dragon (gem), Lawful Neutral

Armor Class18 (natural armor)
Hit Points207 (18d12 + 90)
Speed40 ft., burrow 30 ft., fly 80 ft.
STRDEXCONINTWISCHA
23 (+6) 12 (+1) 21 (+5) 18 (+4) 16 (+3) 18 (+4)
Saving ThrowsCha +9, Con +10, Dex +6, Wis +8
SkillsArcana +9, Deception +9, Perception +13, Stealth +6
Damage Vulnerabilities—
Damage Resistancesfire; psychic
Damage Immunities—
Condition Immunities—
Sensesblindsight 60 ft., darkvision 120 ft., passive Perception 23
LanguagesCommon, Draconic, telepathy 120 ft.
Challenge14

Traits

Legendary Resistance (3/Day).

If the dragon fails a saving throw, it can choose to succeed instead.

Shift Perception (1/Day).

The dragon can cast hallucinatory terrain, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

Tunneler.

The dragon can burrow through solid rock at half its burrowing speed and can leave a 15-foot-diameter tunnel in its wake.

Actions

Multiattack.

The dragon makes one Bite attack and two Claw attacks.

Bite.

Melee Attack Roll: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) psychic damage.

Claw.

Melee Attack Roll: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Disorienting Breath (Recharge 5-6).

The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save, the creature takes 42 (12d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d6 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.

Legendary Actions

Claw.

The dragon makes one Claw attack.

Psionics (Costs 2 Actions).

The dragon uses Psychic Step or Spellcasting.

Emerald Embers (Costs 3 Actions).

The dragon creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) fire damage.

Spellcasting (Psionics)

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):

At will: mage hand (the hand is invisible), minor illusion

1 each/day: detect thoughts, dispel magic, invisibility, major image