Medium monstrosity, Unaligned
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 39 (6d8 + 12) |
| Speed | 40 ft., burrow 20 ft., climb 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 15 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., tremorsense 60 ft., passive Perception 15 |
| Languages | Kruthik |
| Challenge | 2 |
The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't incapacitated.
The kruthik can burrow through solid rock at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake.
The kruthik makes two Stab or Spike attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ranged Attack Roll: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Medium monstrosity, Unaligned
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 39 (6d8 + 12) |
| Speed | 40 ft., burrow 20 ft., climb 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 15 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., tremorsense 60 ft., passive Perception 11 |
| Languages | Kruthik |
| Challenge | 2 |
The kruthik has advantage on Wisdom (Perception) checks that rely on smell.
The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't incapacitated.
The kruthik can burrow through solid rock at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake.
The kruthik makes two stab attacks or two spike attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ranged Attack Roll: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.