Huge dragon, Chaotic Evil
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 256 (19d12 + 133) |
| Speed | 40 ft., climb 40 ft., fly 80 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 10 (+0) | 25 (+7) | 16 (+3) | 13 (+1) | 21 (+5) |
| Saving Throws | Cha +11, Con +13, Dex +6, Wis +7 |
|---|---|
| Skills | Perception +13, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | blindsight 60 ft., darkvision 120 ft., passive Perception 23 |
| Languages | Common, Draconic |
| Challenge | 17 |
If the dragon fails a saving throw, it can choose to succeed instead.
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Melee Attack Roll: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
Melee Attack Roll: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Melee Attack Roll: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
The dragon makes a Wisdom (Perception) check.
The dragon makes a tail attack.
The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Huge dragon (chromatic), Chaotic Evil
| Armor Class | 19 |
|---|---|
| Hit Points | 256 (19d12 + 133) |
| Speed | 40 ft., climb 40 ft., fly 80 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 10 (+0) | 25 (+7) | 16 (+3) | 13 (+1) | 23 (+6) |
| Saving Throws | Dex +6, Wis +7 |
|---|---|
| Skills | Perception +13, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | Blindsight 60 ft., Darkvision 120 ft., passive Perception 23 |
| Languages | Common, Draconic |
| Challenge | 17 |
If the dragon fails a saving throw, it can choose to succeed instead.
The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray.
Melee Attack Roll: +14, reach 10 ft. Hit: 13 (1d10 + 8) Slashing damage plus 5 (2d4) Fire damage.
dex DC 21, each creature in a 60-foot Cone [Area of Effect]. Failure: 59 (17d6) Fire damage. Success: Half damage.
The dragon uses Spellcasting to cast Command (level 2 version). The dragon can't take this action again until the start of its next turn.
The dragon uses Spellcasting to cast Scorching Ray. The dragon can't take this action again until the start of its next turn.
The dragon moves up to half its Speed, and it makes one Rend attack.
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):
At will: Command (level 2 version), Detect Magic, Scorching Ray
1/day: Fireball