Adult Spirit Dragon

(Forgotten Realms: Adventures in Faerûn)

Huge dragon, Neutral

Armor Class18
Hit Points207 (18d12 + 90)
Speed40 ft., burrow 30 ft., fly 80 ft.
STRDEXCONINTWISCHA
22 (+6) 15 (+2) 21 (+5) 20 (+5) 15 (+2) 19 (+4)
Saving ThrowsCon +10, Dex +7
SkillsHistory +10, Insight +7, Perception +7, Stealth +7
Damage Vulnerabilities—
Damage Resistancesnecrotic
Damage Immunities—
Condition Immunities—
SensesBlindsight 30 ft., Darkvision 120 ft., passive Perception 17
LanguagesCommon, Draconic; telepathy 120 ft.
Challenge15

Traits

Legendary Resistance (3/Day, or 4/Day in Lair).

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The dragon makes three Rend attacks. It can replace one attack with a use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave.

Rend.

Melee Attack Roll: +11, reach 10 ft. Hit: 15 (2d8 + 6) Slashing damage plus 7 (2d6) Necrotic damage.

Ruinous Breath (Recharge 5-6).

con DC 18, each creature in a 60-foot Cone [Area of Effect]. Failure: 63 (14d8) Necrotic damage. Success: Half damage.

Time-Warping Breath.

wis DC 18, each creature that isn't currently affected by this breath in a 60-foot Cone [Area of Effect]. Failure: The target's Speed is halved, it can't take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Legendary Actions

Pounce.

The dragon moves up to half its Speed, and it makes one Rend attack.

Shattering Wave.

The dragon uses Spellcasting to cast Thunderwave.

Unearth Ruins.

The dragon magically raises broken, ancient ruins in a 20-foot-radius, 60-foot-high Cylinder [Area of Effect] centered on a point it can see within 120 feet. Ground in the Cylinder [Area of Effect] becomes Difficult Terrain. Each creature in the Cylinder [Area of Effect] when it appears is subjected to the following effect. str DC 18. Failure: 5 (2d4) Bludgeoning damage, and the target has the Prone condition. Success or Failure: The dragon can't take this action again until the start of its next turn.

Spellcasting

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave

1/day: Legend Lore (as an action)