Large monstrosity, Neutral Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 171 (18d10 + 72) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 18 (+4) | 18 (+4) | 6 (-2) | 14 (+2) | 8 (-1) |
| Saving Throws | Cha +3, Wis +6 |
|---|---|
| Skills | Perception +6, Stealth +8, Survival +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | necrotic; radiant |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 16 |
| Languages | understands Draconic but can't speak |
| Challenge | 10 |
The absorber has advantage on saving throws against spells and other magical effects.
If the absorber moves at least 20 feet straight toward a creature and then hits its claws attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the absorber can make one bite attack against it as a bonus action.
The absorber makes three attacks: one with its bite or Mind Bolt and two with its claws.
Melee Attack Roll: +9 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage plus 5 (1d10) force damage.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 3 (1d6) force damage.
Ranged Spell Attack Roll: +8 to hit, range 120 ft., one creature. Hit: 22 (4d10) psychic damage.
When the absorber takes damage from a spell, the absorber takes only half the triggering damage. If the spellcaster is within 60 feet of the absorber, the absorber can force the caster to make a DC 16 Dexterity saving throw. Unless the save succeeds, the caster takes the other half of the damage.