Aeorian Absorber

(Explorer's Guide to Wildemount)

Large monstrosity, Neutral Evil

Armor Class15 (natural armor)
Hit Points171 (18d10 + 72)
Speed40 ft.
STRDEXCONINTWISCHA
21 (+5) 18 (+4) 18 (+4) 6 (-2) 14 (+2) 8 (-1)
Saving ThrowsCha +3, Wis +6
SkillsPerception +6, Stealth +8, Survival +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesnecrotic; radiant
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 16
Languagesunderstands Draconic but can't speak
Challenge10

Traits

Magic Resistance.

The absorber has advantage on saving throws against spells and other magical effects.

Pounce.

If the absorber moves at least 20 feet straight toward a creature and then hits its claws attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the absorber can make one bite attack against it as a bonus action.

Actions

Multiattack.

The absorber makes three attacks: one with its bite or Mind Bolt and two with its claws.

Bite.

Melee Attack Roll: +9 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage plus 5 (1d10) force damage.

Claws.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 3 (1d6) force damage.

Mind Bolt.

Ranged Spell Attack Roll: +8 to hit, range 120 ft., one creature. Hit: 22 (4d10) psychic damage.

Reactions

Tail Ray.

When the absorber takes damage from a spell, the absorber takes only half the triggering damage. If the spellcaster is within 60 feet of the absorber, the absorber can force the caster to make a DC 16 Dexterity saving throw. Unless the save succeeds, the caster takes the other half of the damage.