Large monstrosity, Neutral Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 133 (14d10 + 56) |
| Speed | 40 ft., climb 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 16 (+3) | 18 (+4) | 6 (-2) | 14 (+2) | 8 (-1) |
| Saving Throws | Cha +2, Wis +5 |
|---|---|
| Skills | Perception +5, Stealth +6, Survival +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | necrotic; radiant |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 15 |
| Languages | understands Draconic but can't speak |
| Challenge | 8 |
The reverser has advantage on saving throws against spells and other magical effects.
The reverser makes three attacks: one with its bite and two with its claws.
Melee Attack Roll: +8 to hit, range 5 ft., one creature. Hit: 11 (1d12 + 5) piercing damage plus 6 (1d12) force damage.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 7 (2d6) force damage.
When a creature the reverser can see within 30 feet of it regains hit points, the reverser reduces the number of hit points regained to 0, and the reverser deals 13 (3d8) force damage to the creature.