Medium fey (harengon), Chaotic Evil
| Armor Class | 19 (studded leather armor, shield) |
|---|---|
| Hit Points | 36 (8d8) |
| Speed | 35 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 20 (+5) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
| Saving Throws | Dex +7, Wis +4 |
|---|---|
| Skills | Acrobatics +7, Perception +6, Sleight of hand +7, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Common, Sylvan |
| Challenge | 2 |
If Agdon is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails, provided he isn't incapacitated.
Agdon's long jump is up to 20 feet and his high jump is up to 10 feet, with or without a running start.
Agdon makes two Branding Iron or Dagger attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 10 (3d6) fire damage, and the target is magically branded. Agdon is invisible to creatures branded in this way. The brand disappears after 24 hours, or it can be removed from a creature or object by any spell that ends a curse.
Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Agdon halves the damage that he takes from an attack that hits him. He must be able to see the attacker.