Medium humanoid (dwarf), Lawful Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 143 (22d8 + 44) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
| Saving Throws | Con +6, Str +9 |
|---|---|
| Skills | Athletics +9, Intimidation +5, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 16 |
| Languages | Common, Dwarvish, Undercommon |
| Challenge | 9 |
Ahmaergo has advantage on saving throws against being poisoned.
Ahmaergo can reroll a saving throw that he fails. He must use the new roll.
As a bonus action, Ahmaergo can regain 20 hit points.
Ahmaergo makes three attacks with his greataxe.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage, plus 7 (2d6) slashing damage if Ahmaergo has more than half his hit points remaining.
Ranged Attack Roll: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.