Ahmaergo

(Waterdeep: Dragon Heist)

Medium humanoid (dwarf), Lawful Evil

Armor Class18 (plate armor)
Hit Points143 (22d8 + 44)
Speed25 ft.
STRDEXCONINTWISCHA
20 (+5) 15 (+2) 14 (+2) 15 (+2) 14 (+2) 12 (+1)
Saving ThrowsCon +6, Str +9
SkillsAthletics +9, Intimidation +5, Perception +6
Damage Vulnerabilities—
Damage Resistancespoison
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 16
LanguagesCommon, Dwarvish, Undercommon
Challenge9

Traits

Dwarven Resilience.

Ahmaergo has advantage on saving throws against being poisoned.

Indomitable (2/Day).

Ahmaergo can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest).

As a bonus action, Ahmaergo can regain 20 hit points.

Actions

Multiattack.

Ahmaergo makes three attacks with his greataxe.

Greataxe.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage, plus 7 (2d6) slashing damage if Ahmaergo has more than half his hit points remaining.

Heavy Crossbow.

Ranged Attack Roll: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.