Medium elemental, Neutral
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 117 (18d8 + 36) |
| Speed | 30 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | paralyzed; petrified; poisoned; prone |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Auran, one language of its creator's choice |
| Challenge | 7 |
The myrmidon makes three Flail attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage.
The myrmidon makes one Flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon's next turn.
Medium elemental, Neutral
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 117 (18d8 + 36) |
| Speed | 30 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | paralyzed; petrified; poisoned; prone |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Auran, one language of its creator's choice |
| Challenge | 7 |
The myrmidon's weapon attacks are magical.
The myrmidon makes three flail attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
The myrmidon makes one flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon's next turn.