Air Elemental Myrmidon

Medium elemental, Neutral

Armor Class18 (plate armor)
Hit Points117 (18d8 + 36)
Speed30 ft., fly 30 ft. (hover)
STRDEXCONINTWISCHA
18 (+4) 14 (+2) 14 (+2) 9 (-1) 10 (+0) 10 (+0)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistanceslightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiesparalyzed; petrified; poisoned; prone
Sensesdarkvision 60 ft., passive Perception 10
LanguagesAuran, one language of its creator's choice
Challenge7

Actions

Multiattack.

The myrmidon makes three Flail attacks.

Flail.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage.

Lightning Strike (Recharge 6).

The myrmidon makes one Flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon's next turn.