Alagarthas

(The Wild Beyond the Witchlight)

Medium humanoid (elf), Chaotic Good

Armor Class10
Hit Points52 (8d8 + 16)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)
Saving ThrowsCon +4, Wis +2
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Elvish
Challenge3

Traits

Brave.

Alagarthas has advantage on saving throws against being frightened.

Fey Ancestry.

Alagarthas has advantage on saving throws against being charmed, and magic can't put him to sleep.

Actions

Multiattack.

Alagarthas makes two melee attacks.

Unarmed Strike.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.

Leadership (Recharges after a Short or Long Rest).

For 1 minute, Alagarthas can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand him. A creature can benefit from only one Leadership die at a time. This effect ends if Alagarthas is incapacitated.