Medium humanoid (dwarf), Any alignment
| Armor Class | 13 (hide armor) |
|---|---|
| Hit Points | 30 (4d8 + 12) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4, Stealth +3, Survival +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | Common, Dwarvish |
| Challenge | 1 |
The dwarf has advantage on saving throws against poison.
Melee or Ranged Attack Roll: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
The dwarf's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:
1 each/day: hunter's mark, jump, pass without trace, speak with animals, speak with plants