Al'chaia

(Waterdeep: Dungeon of the Mad Mage)

Medium humanoid (gith), Lawful Evil

Armor Class18 (plate armor)
Hit Points140 (14d8 + 28)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 15 (+2) 14 (+2) 14 (+2) 15 (+2)
Saving ThrowsCon +5, Int +5, Wis +5
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesGith
Challenge8

Actions

Multiattack.

Al'chaia makes two silver greatsword attacks.

Silver Greatsword.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage. This is a magic weapon attack. On a critical hit against a target in an astral body (as with the astral projection spell), Al'chaia can cut the silvery cord that tethers the target to its material body, instead of dealing damage.

Innate Spellcasting (Psionics)

Al'chaia's innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

3 each/day: jump, misty step, nondetection (self only), tongues

1 each/day: plane shift, telekinesis