Medium undead (mind flayer, wizard), Neutral Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 150 (20d8 + 60) |
| Speed | 30 ft., fly 15 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 16 (+3) | 19 (+4) | 17 (+3) | 17 (+3) |
| Saving Throws | Cha +7, Con +7, Int +8, Wis +7 |
|---|---|
| Skills | Arcana +8, Deception +7, History +8, Insight +7, Perception +7, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; lightning; necrotic |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; poisoned |
| Senses | truesight 120 ft., passive Perception 17 |
| Languages | Deep Speech, Undercommon, telepathy 120 ft. |
| Challenge | 10 |
The alhoon has advantage on saving throws against spells and other magical effects.
The alhoon has advantage on saving throws against any effect that turns Undead.
The alhoon makes two Chilling Grasp or Arcane Bolt attacks.
Melee Spell Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 14 (4d6) cold damage, and the alhoon regains 14 hit points.
Ranged Spell Attack Roll: +8 to hit, range 120 ft., one target. Hit: 28 (8d6) force damage.
The alhoon magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The alhoon targets one creature it can see within 60 feet of it that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges are not wasted.
The alhoon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation
1 each/day: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of force
Medium undead, Lawful NX Chaotic Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 120 (16d8 + 48) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 16 (+3) | 19 (+4) | 17 (+3) | 17 (+3) |
| Saving Throws | Cha +7, Con +7, Int +8, Wis +7 |
|---|---|
| Skills | Arcana +8, Deception +7, History +8, Insight +7, Perception +7, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; lightning; necrotic |
| Damage Immunities | poison; bludgeoning, piercing, slashing from nonmagical attacks |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; poisoned |
| Senses | truesight 120 ft., passive Perception 17 |
| Languages | Deep Speech, Undercommon, telepathy 120 ft. |
| Challenge | 10 |
The alhoon has advantage on saving throws against spells and other magical effects.
The alhoon has advantage on saving throws against any effect that turns undead.
Melee Spell Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 10 (3d6) cold damage.
The alhoon magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The alhoon's innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
1 each/day: dominate monster, plane shift (self only)
The alhoon is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The alhoon has the following wizard spells prepared:
Cantrips: chill touch, dancing lights, mage hand, prestidigitation, shocking grasp
Level 1 (4 slots): detect magic, disguise self, magic missile, shield
Level 2 (3 slots): invisibility, mirror image, scorching ray
Level 3 (3 slots): counterspell, fly, lightning bolt
Level 4 (3 slots): confusion, Evard's black tentacles, phantasmal killer
Level 5 (2 slots): modify memory, wall of force
Level 6 (1 slots): disintegrate, globe of invulnerability