Aljanor Keenblade

(Out of the Abyss)

Medium humanoid (human), Any alignment

Armor Class10
Hit Points52 (8d8 + 16)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)
Saving ThrowsCon +4, Wis +2
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
Languagesany one language (usually Common)
Challenge3

Traits

Brave.

Aljanor has advantage on saving throws against being frightened.

Actions

Multiattack.

Aljanor makes two melee attacks.

Greatsword.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow.

Ranged Attack Roll: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest).

For 1 minute, Aljanor can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Aljanor. A creature can benefit from only one Leadership die at a time. This effect ends if Aljanor is incapacitated.

Reactions

Parry.

Aljanor adds 2 to its AC against one melee attack that would hit it. To do so, Aljanor must see the attacker and be wielding a melee weapon.