Small beast, Unaligned
| Armor Class | 13 |
|---|---|
| Hit Points | 3 (1d6) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 (-4) | 16 (+3) | 10 (+0) | 2 (-4) | 14 (+2) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 30 ft., passive Perception 14 |
| Languages | — |
| Challenge | 0 |
The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.
With the DM's permission, the find familiar spell can summon an almiraj.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.