Alseid

(Mythic Odysseys of Theros)

Medium fey, Chaotic Good

Armor Class15 (natural armor)
Hit Points22 (4d8 + 4)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 10 (+0) 12 (+1) 13 (+1) 14 (+2) 18 (+4)
Saving Throws—
SkillsPersuasion +6
Damage Vulnerabilities—
Damage Resistancesradiant
Damage Immunitiespoison
Condition Immunitiescharmed; frightened; poisoned
Sensespassive Perception 12
LanguagesCommon, Sylvan
Challenge1

Traits

Hide in Plain Sight.

The alseid has advantage on Dexterity (Stealth) checks made to hide while it is in grassland.

Magic Resistance.

The alseid has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The alseid makes two radiant touch attacks.

Radiant Touch.

Melee Spell Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) radiant damage.

Innate Spellcasting

The alseid's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

3 each/day: cure wounds, charm person, sleep

1 each/day: calm emotions, lesser restoration, plant growth