Medium fey, Chaotic Good
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 22 (4d8 + 4) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 18 (+4) |
| Saving Throws | — |
|---|---|
| Skills | Persuasion +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | radiant |
| Damage Immunities | poison |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | passive Perception 12 |
| Languages | Common, Sylvan |
| Challenge | 1 |
The alseid has advantage on Dexterity (Stealth) checks made to hide while it is in grassland.
The alseid has advantage on saving throws against spells and other magical effects.
The alseid makes two radiant touch attacks.
Melee Spell Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) radiant damage.
The alseid's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
3 each/day: cure wounds, charm person, sleep
1 each/day: calm emotions, lesser restoration, plant growth