Ambitious Assassin

(The Book of Many Things)

Small humanoid, Neutral Evil

Armor Class16 (studded leather armor)
Hit Points91 (14d8 + 28)
Speed40 ft., climb 40 ft.
STRDEXCONINTWISCHA
10 (+0) 18 (+4) 15 (+2) 18 (+4) 14 (+2) 16 (+3)
Saving ThrowsDex +7, Int +7
SkillsDeception +9, Perception +5, Stealth +10
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiescharmed; frightened
Sensesblindsight 10 ft., passive Perception 15
LanguagesCommon, thieves' cant, plus any one language
Challenge5

Traits

Legendary Resistance (2/Day).

If the assassin fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The assassin makes two Poison Blade attacks.

Poison Blade.

Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 5 (1d10) poison damage.

Reactions

Uncanny Dodge.

When an attacker the assassin can see hits the assassin with an attack, the assassin halves the attack's damage against it.

Legendary Actions

Cunning.

The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.

Stab (Costs 2 Actions).

The assassin makes one Poison Blade attack.

Vanishing Escape (Costs 3 Actions).

The assassin creates a sudden distraction, such as a cloud of disorienting smoke or flash of dazzling light, filling a 10-foot cube within 5 feet of the assassin. Each creature of the assassin's choice in that area takes 9 (2d8) psychic damage, and the assassin has the invisible condition. This invisibility lasts until the end of the assassin's next turn.