Amidor the Dandelion

(The Wild Beyond the Witchlight)

Small plant, Neutral Good

Armor Class12
Hit Points28 (8d6)
Speed30 ft.
STRDEXCONINTWISCHA
6 (-2) 15 (+2) 10 (+0) 13 (+1) 12 (+1) 17 (+3)
Saving ThrowsCon +2, Dex +4, Str +0, Wis +3
SkillsPerception +3, Persuasion +5, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesCommon, Sylvan
Challenge1/2

Traits

Speak with Beasts and Plants.

Amidor can communicate with Beasts and Plants as if it shared a language with them.

Actions

Rapier.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Seed Sling.

Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Reactions

Parry.

Amidor adds 2 to its AC against one melee attack that would hit it. To do so, Amidor must see the attacker and be wielding a melee weapon.