Small plant, Neutral Good
| Armor Class | 12 |
|---|---|
| Hit Points | 28 (8d6) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
| Saving Throws | Con +2, Dex +4, Str +0, Wis +3 |
|---|---|
| Skills | Perception +3, Persuasion +5, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common, Sylvan |
| Challenge | 1/2 |
Amidor can communicate with Beasts and Plants as if it shared a language with them.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Amidor adds 2 to its AC against one melee attack that would hit it. To do so, Amidor must see the attacker and be wielding a melee weapon.