Medium humanoid (human), Lawful Evil
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 45 (10d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) |
| Saving Throws | Int +6, Wis +4 |
|---|---|
| Skills | Arcana +6, History +6, Insight +4, Persuasion +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | passive Perception 11 |
| Languages | Common, Draconic, Elvish, Infernal |
| Challenge | 5 |
Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
Ammalia is a 9th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips: friends, mage hand, mending, message
Level 1 (4 slots): charm person, mage armor, magic missile
Level 2 (3 slots): hold person, invisibility, suggestion
Level 3 (3 slots): fireball, haste, tongues
Level 4 (3 slots): confusion, stoneskin
Level 5 (1 slots): hold monster