Amonkhet Mummy

(Plane Shift: Amonkhet)

Medium undead, Lawful Evil

Armor Class11 (natural armor)
Hit Points58 (9d8 + 18)
Speed20 ft.
STRDEXCONINTWISCHA
16 (+3) 8 (-1) 15 (+2) 6 (-2) 10 (+0) 12 (+1)
Saving ThrowsWis +2
Skills—
Damage Vulnerabilitiesfire
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiesnecrotic; poison
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; poisoned
Sensesdarkvision 60 ft., passive Perception 10
Languagesthe languages it knew in life
Challenge3

Actions

Multiattack.

The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare.

The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.