Medium humanoid (human), Lawful Evil
| Armor Class | 17 (leather armor, charisma modifier) |
|---|---|
| Hit Points | 66 (12d8 + 12) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Acrobatics +6, Athletics +3, Deception +6, Insight +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common, Infernal |
| Challenge | 3 |
While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.
Amrik makes three dagger attacks.
Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Amrik hurls a smoke bomb up to 20 feet away. The bomb explodes on impact, creating a cloud of black smoke that fills a 10-foot-radius sphere. The area within the cloud is Vision and Light. A strong wind disperses the cloud, which otherwise remains until the end of Amrik's next turn.