Large fey, Neutral Evil
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 253 (22d10 + 132) |
| Speed | 40 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 25 (+7) | 16 (+3) | 22 (+6) | 15 (+2) | 16 (+3) | 19 (+4) |
| Saving Throws | Cha +10, Con +12 |
|---|---|
| Skills | Deception +10, Perception +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | cold; fire; bludgeoning, piercing, slashing from nonmagical attacks |
| Condition Immunities | — |
| Senses | darkvision 120 ft., truesight 10 ft., passive Perception 19 |
| Languages | Common, Giant, Infernal, Sylvan |
| Challenge | 17 |
Anacreda makes two Claw attacks. She can replace one of the attacks with a Crushing Hug attack.
Melee Attack Roll: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Melee Attack Roll: +13 to hit, reach 5 ft., one target. Hit: 51 (8d10 + 7) bludgeoning damage, and if the target is a Large or smaller creature, Anacreda grabs it with both arms. The target has the grappled condition (escape DC 18). Until the grapple ends, the target takes 73 (12d10 + 7) necrotic damage at the start of each of Anacreda's turns. Anacreda can't make attacks while grappling a creature in this way.
Anacreda causes a 50-foot-long, 5-foot-wide row of bones to pierce the earth at a point within 120 feet of her. She chooses the direction of the line. The bones rise 10 feet into the air and form a solid wall. A 5-foot section of bone has an AC of 20 and 10 hit points.
Anacreda shrieks loud enough to shatter stone and bone alike. Each creature within a 50-foot-radius sphere centered on Anacreda must make a DC 18 Constitution saving throw. A creature takes 55 (10d10) thunder damage on a failed save, or half as much damage on a successful one. Unworked stone, exposed bone, and similar materials in the radius are shattered and turned into difficult terrain.