Anarch

(Guildmasters' Guide to Ravnica)

Medium humanoid (any race), Chaotic Neutral

Armor Class13 (hide armor)
Hit Points11 (2d8 + 2)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 13 (+1) 12 (+1) 9 (-1) 11 (+0) 10 (+0)
Saving Throws—
SkillsPerception +2, Survival +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
Languagesany one language (usually Common)
Challenge1/4

Traits

Aggressive.

As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.

Siege Monster.

The anarch deals double damage to objects and structures.

Actions

Spiked Club.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.