Anastrasya Karelova

(Curse of Strahd)

Medium undead, Neutral Evil

Armor Class15 (natural armor)
Hit Points82 (11d8 + 33)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 16 (+3) 16 (+3) 11 (+0) 10 (+0) 12 (+1)
Saving ThrowsDex +6, Wis +3
SkillsPerception +3, Stealth +6
Damage Vulnerabilities—
Damage Resistancesnecrotic; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 13
Languagesthe languages it knew in life
Challenge5

Traits

Regeneration.

Anastrasya regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If Anastrasya takes radiant damage or damage from Holy Water (Flask), this trait doesn't function at the start of Anastrasya's next turn.

Spider Climb.

Anastrasya can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses.

Anastrasya has the following flaws:

  • Anastrasya can't enter a residence without an invitation from one of the occupants.

  • Anastrasya takes 20 acid damage when it ends its turn in running water.

  • Anastrasya is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.

  • Anastrasya takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks

Actions

Multiattack.

Anastrasya makes two attacks, only one of which can be a bite attack.

Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Anastrasya, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Anastrasya regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Claws.

Melee Attack Roll: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, Anastrasya can grapple the target (escape DC 13).