Anchorite of Talos

(DIP)

Medium humanoid (half-orc, shapechanger), Neutral Evil

Armor Class13 (hide armor)
Hit Points58 (9d8 + 18)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 13 (+1) 14 (+2) 9 (-1) 15 (+2) 12 (+1)
Saving Throws—
SkillsNature +1, Stealth +3, Survival +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCommon, Orc
Challenge3

Traits

Shapechanger.

The anchorite can use its action to polymorph into a boar or back into its true form, which is humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Clawed Gauntlet (Humanoid Form Only).

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Tusk (Boar Form Only).

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Innate Spellcasting

The anchorite's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:

3/day: thunderwave (2d8 damage)

1 each/day: augury, bless, lightning bolt (8d6 damage), revivify