Medium humanoid (half-orc, shapechanger), Neutral Evil
| Armor Class | 13 (hide armor) |
|---|---|
| Hit Points | 58 (9d8 + 18) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Nature +1, Stealth +3, Survival +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Common, Orc |
| Challenge | 3 |
The anchorite can use its action to polymorph into a boar or back into its true form, which is humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
The anchorite's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:
3/day: thunderwave (2d8 damage)
1 each/day: augury, bless, lightning bolt (8d6 damage), revivify