Ancient Amethyst Dragon

(Fizban's Treasury of Dragons)

Gargantuan dragon (gem), Neutral

Armor Class20 (natural armor)
Hit Points444 (24d20 + 192)
Speed40 ft., fly 80 ft. (hover), swim 40 ft.
STRDEXCONINTWISCHA
26 (+8) 14 (+2) 27 (+8) 26 (+8) 19 (+4) 23 (+6)
Saving ThrowsCha +13, Con +15, Dex +9, Wis +11
SkillsArcana +22, Perception +18, Persuasion +13, Stealth +9
Damage Vulnerabilities—
Damage Resistancesforce; psychic
Damage Immunities—
Condition Immunitiesfrightened; prone
Sensesblindsight 60 ft., darkvision 120 ft., passive Perception 28
LanguagesCommon, Draconic, telepathy 120 ft.
Challenge23

Traits

Amphibious.

The dragon can breathe both air and water.

Legendary Resistance (3/Day).

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The dragon makes one Bite attack and two Claw attacks.

Bite.

Melee Attack Roll: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 13 (3d8) force damage.

Claw.

Melee Attack Roll: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Singularity Breath (Recharge 5-6).

The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the creature takes 63 (14d8) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.

Legendary Actions

Claw.

The dragon makes one claw attack.

Psionics (Costs 2 Actions).

The dragon uses Psychic Step or Spellcasting.

Explosive Crystal (Costs 3 Actions).

The dragon spits an amethyst that explodes at a point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 23 Dexterity saving throw or take 18 (4d8) force damage and be knocked prone.

Spellcasting (Psionics)

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks):

1 each/day: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sending