Gargantuan dragon, Neutral Evil
| Armor Class | 20 |
|---|---|
| Hit Points | 247 (15d20 + 90) |
| Speed | 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 16 (+3) | 22 (+6) | 19 (+4) | 18 (+4) | 21 (+5) |
| Saving Throws | Dex +9, Wis +10 |
|---|---|
| Skills | Perception +16, Stealth +15 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison; psychic |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | Blindsight 60 ft., Darkvision 300 ft., passive Perception 26 |
| Languages | Common, Draconic, Undercommon |
| Challenge | 18 |
If the dragon fails a saving throw, it can choose to succeed instead.
The dragon makes three Rend attacks.
Melee Attack Roll: +12, reach 15 ft. Hit: 17 (2d10 + 6) Slashing damage plus 5 (1d10) Poison damage.
wis DC 20, each creature in a 90-foot Cone [Area of Effect]. Failure: 44 (8d10) Psychic damage, and the target has the Frightened condition until the end of the dragon's next turn. Success: Half damage only.
The dragon moves up to half its Speed, and it makes one Rend attack.
con DC 20, one creature within 30 feet of the dragon that it can see. Failure: 16 (3d10) Poison damage, and the target has the Poisoned condition. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Success or Failure: The dragon can't take this action again until the start of its next turn.
Gargantuan dragon, Neutral Evil
| Armor Class | 20 (natural armor) |
|---|---|
| Hit Points | 201 (13d20 + 65) |
| Speed | 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 16 (+3) | 20 (+5) | 19 (+4) | 18 (+4) | 21 (+5) |
| Saving Throws | Cha +11, Con +11, Dex +9, Wis +10 |
|---|---|
| Skills | Perception +10, Persuasion +17, Stealth +15 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison; psychic |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | blindsight 60 ft., darkvision 300 ft., passive Perception 20 |
| Languages | Common, Draconic, Undercommon |
| Challenge | 18 |
If the dragon fails a saving throw, it can choose to succeed instead.
The dragon makes one Bite attack and two Claw attacks.
Melee Attack Roll: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 11 (2d10) poison damage.
Melee Attack Roll: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Melee Attack Roll: +12 to hit, reach 15 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it.
The dragon exhales a cloud of spores in a 90-foot cone. Each creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 49 (9d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The dragon releases spores around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, or the target can't take a reaction, it takes 11 (2d10) psychic damage.
The dragon makes one Tail attack.
The dragon releases poisonous spores around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Constitution saving throw or take 28 (8d6) poison damage and become poisoned for 1 minute. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.