Ancient Emerald Dragon

(Fizban's Treasury of Dragons)

Gargantuan dragon (gem), Lawful Neutral

Armor Class20 (natural armor)
Hit Points332 (19d20 + 133)
Speed40 ft., burrow 30 ft., fly 80 ft.
STRDEXCONINTWISCHA
25 (+7) 12 (+1) 25 (+7) 20 (+5) 18 (+4) 20 (+5)
Saving ThrowsCha +12, Con +14, Dex +8, Wis +11
SkillsArcana +12, Deception +12, Perception +18, Stealth +8
Damage Vulnerabilities—
Damage Resistancesfire; psychic
Damage Immunities—
Condition Immunities—
Sensesblindsight 60 ft., darkvision 120 ft., passive Perception 28
LanguagesCommon, Draconic, telepathy 120 ft.
Challenge21

Traits

Legendary Resistance (3/Day).

If the dragon fails a saving throw, it can choose to succeed instead.

Tunneler.

The dragon can burrow through solid rock at half its burrowing speed and can leave a 20-foot-diameter tunnel in its wake.

Warp Perception (1/Day).

The dragon can cast mirage arcane, requiring no spell components and using Intelligence as the spellcasting ability.

Actions

Multiattack.

The dragon makes one Bite attack and two Claw attacks.

Bite.

Melee Attack Roll: +14 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 10 (3d6) psychic damage.

Claw.

Melee Attack Roll: +14 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Disorienting Breath (Recharge 5-6).

The dragon exhales a wave of psychic dissonance in a 90-foot cone. Each creature in that area must make a DC 22 Intelligence saving throw. On a failed save, the creature takes 56 (16d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d8 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.

Legendary Actions

Claw.

The dragon makes one Claw attack.

Psionics (Costs 2 Actions).

The dragon uses Psychic Step or Spellcasting.

Emerald Embers (Costs 3 Actions).

The dragon creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 42 (12d6) fire damage.

Spellcasting (Psionics)

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 20):

At will: mage hand (the hand is invisible), minor illusion

1 each/day: detect thoughts, dispel magic, etherealness, major image, mislead