Andras

(Infernal Machine Rebuild)

Medium humanoid (human), Neutral Evil

Armor Class15 (studded leather armor)
Hit Points78 (12d8 + 24)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 16 (+3) 14 (+2) 13 (+1) 11 (+0) 10 (+0)
Saving ThrowsDex +6, Int +4
SkillsAcrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Vulnerabilities—
Damage Resistancespoison
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesCommon, Giant Owl
Challenge8

Traits

Assassinate.

During its first turn, Andras has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Andras scores against a surprised creature is a critical hit.

Evasion.

If Andras is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Andras instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn).

Andras deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Andras that isn't incapacitated and Andras doesn't have disadvantage on the attack roll.

Keen Hearing and Sight.

Andras advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack.

Andras makes two shortsword attacks.

Shortsword.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be cursed with wererat Player Characters as Lycanthropes.

Light Crossbow.

Ranged Attack Roll: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be cursed with wererat Player Characters as Lycanthropes.