Animated Breath

(Fizban's Treasury of Dragons)

Large elemental, Neutral Evil

Armor Class15 (natural armor), 17 cold form only
Hit Points95 (10d10 + 40)
Speed30 ft., fly 30 ft. (hover)
STRDEXCONINTWISCHA
19 (+4) 11 (+0) 18 (+4) 6 (-2) 10 (+0) 5 (-3)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiesexhaustion; paralyzed; petrified; poisoned; restrained; unconscious
Sensesdarkvision 60 ft., passive Perception 10
Languagesunderstands Draconic but can't speak
Challenge6

Traits

Chromatic Form.

When created, the animated breath takes one of five forms, matching its creator's breath weapon: Acid, Cold, Fire, Lightning, or Poison. This form determines the creature's AC, damage resistance, traits, and attacks.

Fire Aura (Fire Form Only).

At the start of each of the animated breath's turns, each creature within 5 feet of it takes 3 (1d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) fire damage.

Putrid Aura (Acid and Poison Forms Only).

A creature that starts its turn within 5 feet of the animated breath must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) acid damage.

Actions

Multiattack.

The animated breath makes two Slam attacks.

Slam.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 11 (2d10) damage of a type determined by the animated breath's form: acid, cold, fire, lightning, or poison.