Large construct, Unaligned
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 45 (6d10 + 12) |
| Speed | 10 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 14 (+2) | 1 (-5) | 5 (-3) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison; psychic |
| Condition Immunities | blinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned; prone |
| Senses | blindsight 30 ft. (blind beyond this radius), passive Perception 7 |
| Languages | — |
| Challenge | 1 |
If the library is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the library move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the library is animate.
The library makes two attacks.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and if the target is a creature, it is grappled (escape DC 12).