Animated Coffin

(Adventures in the Forgotten Realms: Artifacts and Monsters)

Large construct, Unaligned

Armor Class16 (natural armor)
Hit Points60 (8d10 + 16)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
16 (+3) 12 (+1) 15 (+2) 3 (-4) 11 (+0) 3 (-4)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison; psychic
Condition Immunitiesblinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesblindsight 60 ft. (can't see beyond this radius), passive Perception 10
Languagesunderstands the languages of its creator but can't speak
Challenge3

Traits

False Appearance.

If the animated coffin is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the coffin move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the coffin is animate.

Spider Climb.

The animated coffin can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack.

The animated coffin makes two Slam attacks.

Slam.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Entrap.

Melee Attack Roll: +5 to hit, reach 5 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 13). Until this grapple ends, if the target is not an Undead, the target has the restrained condition and takes 14 (4d6) piercing damage at the start of each of its turns. The animated coffin can grapple only one creature at a time.